PM

Game Designer

Structured game design surface for systems, loops, progression, encounters, factions, content architecture, and production handoff.

Surface contract
Purpose, ownership, boundaries
Open
Center surface

Game Design Board

Define the design pass clearly. Structure loops, systems, progression, encounter logic, factions, and content outputs instead of drifting into chat.

1. Design brief
2. Core loop + systems
3. Progression + content structure
4. Factions / theme / content identity
5. Execution mode
6. Main actions